Alpha Textures GLSL

7.  Select Alpha Blend: Alpha Clip
  • Properties menu >> Material >> Game Settings
     
  • Alpha Blend >> Alpha Clip
Note:
  • Opaque: 
    • Render color of textured face as color
  • Add: 
    • Render face transparent and add color of face
  • Alpha Anit-Aliasing:
    • Use the Alpha channel as an anti-aliasing mask
  • Alpha Blend: 
    • Use texture alpha values with blending
  • Alpha Clip: 
    • Use texture alpha values with no blending
  • Alpha Sort: 
    • Sort faces for correct alpha drawing
8.  Enable Transparency
  • Properties menu >> Material >> Transparency checkbox
     
  • Select Z Transparency button
     
  • Set Alpha slider to 0.0
Note:
  • Enable Transparency makes the Material of the game object transparent
9.  Add a texture channel to the material
  • Properties menu >> Texture
     
  • Select an empty Texture Channel >> New