
10. Give the texture channel a unique name
- Properties menu >> Texture >> Name
Note:
- For this tutorial, I am naming it Leaf

11. Texture Type: Image or Movie
- Properties menu >> Texture >> Type >> Image or Movie

12. Load a Texture with an alpha channel (RGBA)
- Properties menu >> Texture >> Image >> Open
- Load it from your hard drive
Note:
- For this tutorial, I am using a RGBA texture named GreenLeaf.png.
- Download: GreenLeaf.png