Animating Textures

4.  GLSL settings
  • Enable: Lights
  • Enable: Shaders
  • Enable: Shadows
  • Enable: Environment Lighting
  • Enable: Ramps
  • Enable: Nodes
  • Enable: Extra Textures
  • GLSL settings appear only when the Render Engine: Blender Game is selected
5.  Add a Plane.
  • 3D View menu >> Add >> Mesh >> Plane
  • For this tutorial, I'm animating a candle flame on a Plane
6. Add a UV Map
  • Properties menu >> Object Data
  • UV Maps >> Plus (+) button
  • The UV Map holds the position of the texture and normal map on the game object
  • After we add the image, we will UV map it to the game object using this UV Map