Animating Textures

13.  Mapping Coordinates: UV
  •  Properties menu >> Texture >> Mapping >> Coordinates: UV
Note:
  • We will be UV unwrapping the model and using Blender's UV/Image Editor to UV map the textures to it
     
  • Mapping Coordinates: UV will use the UV map to apply the Texture to the game object
14.  UV Map: Candle_Flame_UV
  • Properties menu >> Texture >> Mapping >> Map >> List
     
  • Candle_Flame_UV
Note:
  • We will use the UV Texture map that we created to hold the infomation
15. Influence: Diffuse Color
  • Properties menu >> Texture >> Influence
  • Diffuse:  Color 1.0