Animating Textures

25.  Select UV Coordinates
  • UV/Image Editor >> Properties >> Game Properties >> Mapping
     
  • UV Coordinates
26. Enable Tiles checkbox
  • UV/Image Editor >> Properties >> Game Properties
     
  • Tiles checkbox
27. Set Tiles X and Y
  • UV/Image Editor >> Properties >> Game Properties >> Tiles
  • X: 5
     
  • Y: 2
Note:
  • Animate_CandleFlame.PNG has 10 time lapsed frames
     
  • The 10 frames are in 2 rows (Y:2) and 5 columns (X:5)