
25. Select UV Coordinates
- UV/Image Editor >> Properties >> Game Properties >> Mapping
- UV Coordinates


26. Enable Tiles checkbox
- UV/Image Editor >> Properties >> Game Properties
- Tiles checkbox


27. Set Tiles X and Y
- UV/Image Editor >> Properties >> Game Properties >> Tiles
- X: 5
- Y: 2
Note:
- Animate_CandleFlame.PNG has 10 time lapsed frames
- The 10 frames are in 2 rows (Y:2) and 5 columns (X:5)
