Baking Textures

16.  Load a Texture
  • Properties menu >> Texture button >> Image tab >> Open
     
  • Load it from your hard drive
Note:
  • For the second texture, I am using an RGBA image named Grass_Alpha.png
     
  • Download: Grass_Alpha.png
17.  Image: Use Alpha
  • Properties menu >> Texture button >> Image tab >> Use Alpha checkbox
     
  • Load it from your hard drive
Note:
  • Grass_Alpha.png has an alpha channel
     
  • Use Alpha uses the alpha channel so the mud texture will show through the grass texture
18.  Texture Mapping Coordinates: Generated
  • Properties menu >> Texture button >> Mapping tab
  • Coordinates:  Generated
Note:
  • You don't have to use Texture Mapping Coordinates: Generated
     
  • You can use whichever Texture Mapping Coordinates works best for you