
16. Move the 3D Cursor to the selected vertices
- 3D View menu >> Mesh >> Snap >> Cursor to Selected

17. Move the Health_Bar Object Center to the 3D Cursor
- 3D View menu >> Mode box >> Object Mode
- 3D View menu >> Object >> Transform >> Origin to 3D Cursor

18. Set the current Animation Frame to 100 frames
- Timeline menu >> Current Frame box >> 100
Note:
- We are animating the Health Bar to show the Player's heath
- At 0 frames it will be 0% health. At 100 frames it will be 100% health.

19. Add an Animation Keyframe for 100% health
- 3D View >> Select Health_Bar >> Mode box >> Object Mode
- 3D View menu >> Object >> Animation >> Insert Keyframe >> Scaling

20. Set the current Animation Frame to 0 frames
- Timeline menu >> Current Frame box >> 0