Basic Health Bar

16. Move the 3D Cursor to the selected vertices
  • 3D View menu >> Mesh >> Snap >> Cursor to Selected
17. Move the Health_Bar Object Center to the 3D Cursor
  • 3D View menu >> Mode box >> Object Mode
     
  • 3D View menu >> Object >> Transform >> Origin to 3D Cursor
18.  Set the current Animation Frame to 100 frames
  • Timeline menu >> Current Frame box >> 100
Note:
  • We are animating the Health Bar to show the Player's heath
     
  • At 0 frames it will be 0% health.  At 100 frames it will be 100% health.
19. Add an Animation Keyframe for 100% health
  • 3D View >> Select Health_Bar >> Mode box >> Object Mode
     
  • 3D View menu >> Object >> Animation >> Insert Keyframe >> Scaling
20. Set the current Animation Frame to 0 frames
  • Timeline menu >> Current Frame box >> 0