
7. Create an empty UV Map for the Mirror
- Properties menu >> Object Data >> UV Maps >> + button
Note:
- A UV Map lets you position the texture on the game object.
- After we add the texture, we will UV map it to the game object using this UV Map.

8. Give the UV Map a unique name
- Properties menu >> Object Data >> UV Maps
- Name box >> Mirror_UV
Note:
- Double click the old name to rename
- I am naming my UV Map Mirror_UV

9. Add a material to the Mirror
- Mirror selected: Object mode
- Properties menu >> Material button >> New bar