Real Time Mirror

13.  Give the texture a unique name
  • Properties menu >> Texture tab >> Name box
  • I am naming my texture Reflection
14.  Set texture type to Image or Movie
  • Properties menu >> Texture tab
  • Type >> Image or Movie
15.  Load a Texture
  • Properties menu >> Texture button >> Image tab >> Open
  • Load it from your hard drive
  • I am using a texture named MirrorReflection.png. 
  • MirrorReflection.png is an image of text mirrored backwards so I will remember to correctly UV map the texture.
  • You don't have to do this.  You can use any image you want.
  • Download: MirrorReflection.png