
16. Create an empty UV Map
- Properties menu >> Object Data button >> UV Maps tab >> Plus (+) button
Note:
- A UV Map lets you position the Movie on the game object

17. Give UV Map a unique name
- Properties menu >> Object Data button >> UV Maps tab >> Name
Note:
- Highlight the name and double click to rename
- I am naming the UV Map: Movie_UV

18. Texture Mapping Coordinates: UV
- Properties menu >> Texture button >> Mapping tab >> Coordinates: UV

19. Select UV Map: Movie_UV
- Properties menu >> Texture button >> Mapping tab >> Map >> List >> Movie_UV
Note:
- Movie_UV is the empty UV Map that we just created

20. Select the mesh named Movie_Screen. Edit Mode
- 3D View >> Select Movie_Screen
- Edit Mode:
3D View menu >> Mode box >> Edit Mode
- Select All:
3D View menu >> Select >> (De)select All
Note:
- Movie_Screen is the name of the Plane we are using to show the movie
- The next step is to UV Unwrap the mesh
- You have to be in edit mode to UV Unwrap a mesh