
31. Property Name: movie -- Property Type: String
- Logic Editor >> Properties tab >> Property Name: movie
- Logic Editor >> Properties tab >> Property Type: String
Note:
- The string property must be named movie.
- The code in Movie.py looks for a string property named movie.

32. Save your blend
- Info menu >> File >> Save As
Note:
- For this tutorial, I'm saving my blend with the name Movie.blend

33. Download the Big Buck Bunny trailer
- Logic Editor >> Properties tab >> Path: BBB_Trailer.ogg
Download:
- Big Buck Bunny trailer: BBB_Trailer.ogg

34. Enter the path to movie
- Logic Editor >> Properties tab >> Path: BBB_Trailer.ogg
Note:
- For this tutorial, I'm saving the movie BBB_Trailer.ogg to the same folder as the saved blend.
- If the movie is in a subfolder, include the path to the subfolder.
- In other words, if BBB_Trailer.ogg is in in subfolder myMovies, you would use: \myMovies\BBB_Trailer.ogg

35. Add a second game property to the Plane
- Logic Editor >> Properties tab >> Add Game Property button
Note:
- We are adding the material name and the movie name as python variables (game properties).
- This way we can use one (and only one) python script for all the movie screens in the game.