Creating Normal Maps -- Classic Method

31.  Give the texture channel a unique name
  •  Properties menu >> Texture >> Name box
Note:
  • I am naming it Blue
     
  • A normal map uses the color blue to hold the value of the Z axis orientation of a normal
32.  Texture Type:  Blend
  • Properties menu >> Texture >> Type >> Blend
33.  Blend Progression: Linear
  • Properties menu >> Texture >> Blend >> Progression >> Linear