
40. Position the Camera directly above the 3D model
- Select the Camera
- Properties tab >> Transform >> Location
- X: 0.0
- Y: 0.0
- Z: 5.0
Note:
- Earlier, the model was positioned at [ 0.0, 0.0, 0.0]
- The surface that is going to be normal mapped is facing up along the World Z axis


41. Set the camera so it looks straight down at the 3D model
- Properties tab >> Transform >> Rotation
- X: 0 degrees
- Y: 0 degrees
- Z: 0 degrees


42. Set the image size of the rendered normal map
- Properties >> Render >> Dimensions >> Resolution
- X: 512 px
- Y: 512 px
- Percentage Scale: 100%
Note:
- You can render the normal map at any size you want
