Creating Normal Maps -- Classic Method

40.  Position the Camera directly above the 3D model
  • Select the Camera
     
  • Properties tab >> Transform >> Location
     
  • X: 0.0
     
  • Y: 0.0
     
  • Z: 5.0
Note:
  • Earlier, the model was positioned at [ 0.0, 0.0, 0.0]
     
  • The surface that is going to be normal mapped is facing up along the World Z axis
41.  Set the camera so it looks straight down at the 3D model
  • Properties tab >> Transform >> Rotation
     
  • X: 0 degrees
     
  • Y: 0 degrees
     
  • Z: 0 degrees
42.  Set the image size of the rendered normal map
  • Properties >> Render >> Dimensions >> Resolution
     
  • X: 512 px
     
  • Y: 512 px
     
  • Percentage Scale: 100%
Note:
  • You can render the normal map at any size you want