Creating Normal Maps -- Classic Method

4.  Open the Tool Shelf
  • 3D View menu >> View >> Tool Shelf
5.  Set mesh shading to Flat
  • Select the model
     
  • Object Mode:  3D View menu >> Mode Box >> Object Mode
     
  • Tool Shelf  >> Tools >> Edit >> Shading >> Flat
Note:
  • Set the mesh shading to Flat
     
  • Mesh shading set to Smooth will distort the baked normal maps
6.  Open the Properties tab
  • 3D View menu >> View >> Properties