
7. Place model at World Coordinates [ 0.0, 0.0, 0.0]
- Properties tab >> Transform >> Location
- X: 0.0
- Y: 0.0
- Z: 0.0
Note:
- You can position the 3D model anywhere you want
- Placing the 3D model at [ 0.0, 0.0, 0.0 ] will make it easier to position the camera


8. Add a material to the model
- Properties menu >> Material >> New


9. Give the Material a unique name
- Properties menu >> Material >> Material List
Note:
- I am naming it DragonLogo_Mat
