Creating Normal Maps -- Classic Method

10.  Set the Material Diffuse Color to black ( 0.0, 0.0, 0.0 )
  • Properties menu >> Materials >> Diffuse >> Color
Note:
  • We want the material color to be Black ( 0.0, 0.0, 0.0 ) so it doesn't show up in the normal map we are creating
11.  Shadeless checkbox:  checked
  • Properties menu >> Materials >> Shading >> Shadeless checkbox
Note:
  • Light from a lamp etc. will have a effect on the rendered normal map
12.  Add the 1st of 3 textures to the material
  • Properties menu >> Texture
     
  • Select an empty Texture Channel >> New
Note:
  • We will be adding 3 textures to the material
     
  • A normal map uses the colors red, green and blue to hold the value of the normal axis orientation