
10. Set the Material Diffuse Color to black ( 0.0, 0.0, 0.0 )
- Properties menu >> Materials >> Diffuse >> Color
Note:
- We want the material color to be Black ( 0.0, 0.0, 0.0 ) so it doesn't show up in the normal map we are creating


11. Shadeless checkbox: checked
- Properties menu >> Materials >> Shading >> Shadeless checkbox
Note:
- Light from a lamp etc. will have a effect on the rendered normal map


12. Add the 1st of 3 textures to the material
- Properties menu >> Texture
- Select an empty Texture Channel >> New
Note:
- We will be adding 3 textures to the material
- A normal map uses the colors red, green and blue to hold the value of the normal axis orientation
