Creating Normal Maps -- Classic Method

13.  Give the texture channel a unique name
  •  Properties menu >> Texture >> Name box
Note:
  • I am naming it Red
     
  • A normal map uses the color red to hold the value of the X axis orientation of a normal
14.  Texture Type:  Blend
  • Properties menu >> Texture >> Type >> Blend
15.  Blend Progression: Linear
  • Properties menu >> Texture >> Blend >> Progression >> Linear