Creating Normal Maps -- Classic Method

22.  Give the texture channel a unique name
  •  Properties menu >> Texture >> Name box
Note:
  • I am naming it Green
     
  • A normal map uses the color green to hold the value of the Y axis orientation of a normal
23.  Texture Type:  Blend
  • Properties menu >> Texture >> Type >> Blend
24.  Blend Progression: Linear
  • Properties menu >> Texture >> Blend >> Progression >> Linear