Baking Normal Maps -- High to Low Polygon Models

4.  Create a High and Low Polygon version of your model
  • Both versions should be the same size
  • Both versions should face in the same direction
5.  Open the Tool Shelf
  • 3D View menu >> View >> Tool Shelf
  • Set the mesh shading to Flat
  • Mesh shading set to Smooth will distort the baked normal maps
  • The setting for mesh shading is found in the Tool Shelf
6.  Set low polygon mesh shading to Flat
  • Select the low polygon model
  • Object Mode:  3D View menu >> Mode Box >> Object Mode
  • Tool Shelf  >> Edit >> Shading >> Flat