
7. Add an empty UV Map
- Properties menu >> Object Data >> UV Maps >> Plus (+) button
Note:
- Later on, we will be UV Unwrapping TileWall
- This UV Map will be used to hold the data needed to correctly position the normal map on TileWall


8. Give the UV Map a unique name
- Properties menu >> Object Data >> UV Map >> Name
- Double click to rename
Note:
- I'm naming it: TileWall_UV


9. Add a material to the plane
- Properties menu >> Material >> New
