Using Normal Maps

22.  TileWall object: Select All
  • 3D View >> Select TileWall
  • 3D View menu >> Mode box >> Edit Mode
     
  • 3D View menu >> Select >> (De)select All
Note:
  • The next step is to UV Unwrap the Plane
     
  • Edit Mode will let us use the UV/Image Editor to select which UV Map we want to use
23.  UV/Image Editor: Select TileWall_UV
  • UV/Image Editor menu >> UV Map box >> TileWall_UV
24. UV/Image Editor:  Select Tile_NormalMap.png
  • UV/Image Editor menu >> Image List >> Tile_NormalMap.png