Normal Maps

22.  Load Normal Map
  • Properties menu >> Texture button >> Image tab >> Open
Note:
  • For this tutorial, I am using a normal map named Tile_NormalMap.png.

  • Download: Tile_NormalMap.png

23. Image Sampling: Normal Map
  • Properties menu >> Texture button >> Image Sampling tab

  • Normal Map checkbox >> Tangent

Note:
  • Image Sampling: Normal Map tells Blender 3D use the Red, Green and Blue colors to retrieve the value of the normals.

24.  Mapping Coordinates: UV
  •  Properties menu >> Texture button >> Mapping tab >> Coordinates: UV