
25. UV Unwrap the Plane
- Select all: 3D View menu >> Select >> (De)select All
- 3D View menu >> Mesh >> UV Unwrap >> Unwrap
Note:
- You can use any UV Unwrap method that you want


26. If needed: Adjust UV Map to the normal map
- Select all vertices: UV/Image Editor menu >> Select >> (De)select All
- Rotate: UV/Image Editor menu >> UVs >> Transform >> Rotate
- Scale: UV/Image Editor menu >> UVs >> Transform >> Resize


27. Optional: Scale UV Map to image
- 3D View >> Plane >> Edit Mode
- UV/Image Editor >> UV Map List box >> TileWall_UV
- UV/Image Editor >> Image List >> Tile_NormalMap.png
- UV/Image Editor >> Select >> Select/Deselect All
- UV/Image Editor >> UVs >> Transform >> Resize
- Check results in 3D View
Note:
- I'm scaling the UV Map in the UV/Image Editor by a factor of 9.
