Using Normal Maps

25.  UV Unwrap the Plane
  • Select all:  3D View menu >> Select >> (De)select All
     
  • 3D View menu >> Mesh >> UV Unwrap >> Unwrap
Note:
  • You can use any UV Unwrap method that you want
26. If needed:  Adjust UV Map to the normal map
  • Select all vertices: UV/Image Editor menu >> Select >> (De)select All
     
  • Rotate: UV/Image Editor menu >> UVs >> Transform >> Rotate
     
  • Scale: UV/Image Editor menu >> UVs >> Transform >> Resize
27.  Optional:  Scale UV Map to image
  • 3D View >> Plane >> Edit Mode
     
  • UV/Image Editor >> UV Map List box >> TileWall_UV
     
  • UV/Image Editor >> Image List >> Tile_NormalMap.png
     
  • UV/Image Editor >> Select >> Select/Deselect All
     
  • UV/Image Editor >> UVs >> Transform >> Resize
     
  • Check results in 3D View
Note:
  • I'm scaling the UV Map in the UV/Image Editor by a factor of 9.