Race Track -- DupliFrames

25.  LoopTools: Enable Loop checkbox
  • Tool Shelf >> LoopTools tab >> Loft tab >> Loop checkbox

  • LoopTools: Loft is used to skin the track
  • Loop checkbox connects the track end to the track beginning
26.  Skin Track
  • Loft button

27.  Check Normals
  • 3D View menu >> View >> Properties
  • Properties shelf >> Mesh Display >> Normals
  • Face button >> Size 1.0
  • Sometimes when the track is skinned some of the the normals will be pointing down
  • All of the normals should be pointing in the same direction
  • Normals pointing away from the camera will make the Object mesh face invisible in the Game Engine