
25. LoopTools: Enable Loop checkbox
-
Tool Shelf >> LoopTools tab >> Loft tab >> Loop checkbox
Note:
- LoopTools: Loft is used to skin the track
- Loop checkbox connects the track end to the track beginning

26. Skin Track
-
Loft button

27. Check Normals
- 3D View menu >> View >> Properties
- Properties shelf >> Mesh Display >> Normals
- Face button >> Size 1.0
Note:
- Sometimes when the track is skinned some of the the normals will be pointing down
- All of the normals should be pointing in the same direction
- Normals pointing away from the camera will make the Object mesh face invisible in the Game Engine