
4. Enable GLSL settings
- Properties menu >> Render button >> Shading tab
- Enable Shaders
- Enable Shadows
- Enable Lights
- Enable Environment Lighting
- Enable Ramps
- Enable Nodes
- Enable Extra Textures
Note:
- GLSL settings appear only when the Render Engine: Blender Game is selected

5. Add a camera
- 3D View menu >> Add >> Camera
Note:
- The images from a second camera (to be added later) will be used to Render to Texture
- This step is optional if you already have a camera you want to use as the active camera

6. Make the camera the active camera
- 3D View menu >> Select camera
- 3D View menu >> View >> Cameras >> Set Active Object as Camera
Note:
- The active camera is the camera the player uses while playing the game