
10. Add a game object to be used to display the Render to Texture
- 3D View >> Add >> Mesh >> Plane
Note:
- Place the plane in front of the active camera
- You don't have to use a plane. You can use any game object that has a mesh.

11. Give the Plane a unique name
- Plane selected
- Propertes menu >> Object tab >> Name box
Note:
- For this tutorial, I'm naming the Plane: Monitor

12. Add a material to Monitor
- Properties menu >> Material tab >> New button