
4. Give the Replacement Mesh a unique name
- UV Sphere selected
- Properties menu >> Object Data >> Name box
Note:
- For this tutorial, I'm naming the replacement mesh: Ball_Mesh

5. Original and Replacement mesh Object Center, Scale and Rotation
-
3D View menu >> Select Original Object
-
Check object center location, scale, axis orientation
-
3D View menu >> Properties >> Transform tab >> Scale
-
3D View menu >> Properties >> Transform tab >> Rotation
-
3D View menu >> Viewport Shading box >> Wireframe
-
Repeat for Replacement mesh
Note:
- The replacement mesh uses the object center location, scale and axis orientation of the original mesh to locate, scale and orient itself.

6. Fix Original and Replacement mesh Object Center, Scale and Axis orientation
-
3D View menu >> Select Original Object
-
Check object center location, scale, axis orientation
-
Repeat for Replacement mesh