
10. Select Replacement Mesh from list
- Logic Editor >> Acutators >> Replace Mesh Actuator
- Mesh List box >> Select replacement mesh

11. Select Gfx button
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Logic Editor >> Actuators >> Replace Mesh Actuator
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Select Gfx button
Note:
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Gfx button: Replaces the original display mesh with the replacement display mesh.
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Phys button: Replaces the physics of the original display mesh with the physics of replacement display mesh.

12. Optional: Select Phys button
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Select Cube (original mesh being replaced)
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Properties menu >> Physics button >> Physics type >> Rigid Body or Static or Dynamic
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Properties menu >> Physics button >> Collision Bounds enabled >> Triangle Mesh
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Logic Editor >> Actuators >> Replace Mesh Actuator
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Select Phys button
Note:
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Phys button: Replaces the physics of original display mesh with the physics of the replacement display mesh
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Phys button: Works only if Collision Bounds of the original display mesh is set to Triangle Mesh.