Replace Mesh

10.  Select Replacement Mesh from list
  • Logic Editor >> Acutators >> Replace Mesh Actuator
     
  • Mesh List box >> Select replacement mesh
11.  Select Gfx button
  • Logic Editor >> Actuators >> Replace Mesh Actuator

  • Select Gfx button

Note:
  • Gfx button:  Replaces the original display mesh with the replacement display mesh.

  • Phys button:  Replaces the physics of the original display mesh with the physics of replacement display mesh.

12. Optional:  Select Phys button
  • Select Cube (original mesh being replaced)

  • Properties menu >> Physics button >> Physics type >> Rigid Body or Static or Dynamic

  • Properties menu >> Physics button >> Collision Bounds enabled >> Triangle Mesh

  • Logic Editor >> Actuators >> Replace Mesh Actuator

  • Select Phys button

Note:
  • Phys button:  Replaces the physics of original display mesh with the physics of the replacement display mesh

  • Phys button:  Works only if Collision Bounds of the original display mesh is set to Triangle Mesh.