Road

 

22.  Open the Tool Shelf
  • 3D View menu >> View >> Tool Shelf
     
  • Road Shape (Plane with joined Dupliframes) >> Edit Mode
Note:
  • Step 2 (Enable LoopTools) added a LoopTools tab to the Tool Shelf
23.  Skin Road
  • Enable Loft Loop checkbox

    1.  Tool Shelf >> LoopTools tab

    2.  Loft button arrowhead >> Loop checkbox disabled

  • Skin Road

    1.  Loft button

Note:
  • LoopTools: Loft is used to skin the track
24.  Check Normals
  • 3D View menu >> View >> Properties
     
  • Properties shelf >> Mesh Display >> Normals
     
  • Face button >> Size 1.0
Note:
  • Sometimes when the road is skinned some of the the normals will be pointing down
     
  • All of the normals should be pointing in the same direction
     
  • Normals pointing away from the camera will make the Object mesh face invisible in the Game Engine