
22. Open the Tool Shelf
- 3D View menu >> View >> Tool Shelf
- Road Shape (Plane with joined Dupliframes) >> Edit Mode
Note:
- Step 2 (Enable LoopTools) added a LoopTools tab to the Tool Shelf

23. Skin Road
-
Enable Loft Loop checkbox
1. Tool Shelf >> LoopTools tab
2. Loft button arrowhead >> Loop checkbox disabled
-
Skin Road
1. Loft button
Note:
- LoopTools: Loft is used to skin the track

24. Check Normals
- 3D View menu >> View >> Properties
- Properties shelf >> Mesh Display >> Normals
- Face button >> Size 1.0
Note:
- Sometimes when the road is skinned some of the the normals will be pointing down
- All of the normals should be pointing in the same direction
- Normals pointing away from the camera will make the Object mesh face invisible in the Game Engine