Real Time Shadows

 

10.  Clip Start  --  Clip End
  • Spotlight Selected
     
  • Properties menu >> Object Data button
     
  • Shadow tab >> Clipping tab >> Clip Start

    Range:  0.0 to 9999.0 Blender Units

  • Shadow tab >> Clipping tab >> Clip End

    Range:  0.0 to 9999.0 Blender Units

Note:
  • Only the Game Objects between Clip Start and Clip End will cast shadows
11.  Shadow buffer sampling Bias 
  • Spotlight selected

  • Properties menu >> Object Data button

  • Shadow tab >> Bias

Note:
  • The shadow buffer sampling bias determines where the shadow starts.
12.  Disable Shadeless on Material shadow falls upon
  • Object shadow falls upon selected

  • Properties menu >> Material button

  • Shading tab >> Shadeless checkbox

Note:
  • Shadows won't show up on a game object material that has Shadeless enabled