
4. Enable GLSL settings
- Properties menu >> Render button >> Shading tab
- Enable Shaders
- Enable Shadows
- Enable Lights
- Enable Color Management
- Enable Ramps
- Enable Nodes
- Enable Extra Textures
Note:
- GLSL setting appear only when the Render Engine: Blender Game is selected

5. Add Suzanne (Monkey)
- 3D View menu >> Add >> Mesh >> Monkey
Note:
- For this tutorial, I'm using Suzanne

6. Add or Select a material
-
Properties menu >> Material button >> New
or
-
Select an existing Material
Note:
- This tutorial uses a reflective Texture to make things look shiny.
- Textures are placed on Materials. No Materials. No Textures.