
10. Load Texture
- Properties menu >> Texture button >> Image tab >> Open
Note:
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You can use any image as a reflective map
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For best results, try to match the colors of the reflective map to the game surroundings
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Reflective maps can't be one solid color
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The brightness of the colors and the contrast between the colors determines how shiny it is
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For this tutorial, I am using a blue and white cloud texture named Shiny_Gray_White.png.
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Download: Shiny_Gray_White.png

11. Mapping Coordinates: Reflection
- Properties menu >> Texture button >> Mapping tab >> Coordinates: Reflection

12. Influence: Diffuse Color
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Properties menu >> Texture button >> Influence tab
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Diffuse: Color 0.2
Note:
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Diffuse Color is the strength of the reflection
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Range 0.0 to 1.0