
28. UV Unwrap the Skybox
- Select all: 3D View menu >> Select >> (De)select All
- 3D View menu >> Mesh >> UV Unwrap >> Unwrap
Note:
- You can use any UV Unwrap method that you want


29. If needed: Adjust UV Map to skybox texture
- UV/Image Editor menu >> UVs >> Constrain to Image Bounds
- Select all vertices: UV/Image Editor menu >> Select >> (De)select All
- Rotate: UV/Image Editor menu >> UVs >> Transform >> Rotate
- Scale: UV/Image Editor menu >> UVs >> Transform >> Resize


30. Normals -- Recalculate Inside
- 3D View >> Select skybox
- 3D View menu >> Mode box >> Edit Mode
- Select all: 3D View menu >> Select >> (De)select All
- 3D View menu >> Mesh >> Normals >> Recalculate Inside
- 3D View menu >> Mode box >> Object Mode
Note:
- Because this is a skybox, we want the sky texture to be displayed on the inside when we start the game engine
