Skybox

10.  Delete the bottom 4 vertices of the skybox
  • Deselect all vertices: 3D View menu >> Select >> (De)select
     
  • Shift Key (hold down) >> select all 4 bottom vertices
     
  • 3D View menu >> Mesh >> Delete >> Vertices
11.  Add a UV Map
  • Properties menu >> Object Data >> UV Maps >> Plus (+) button
Note:
  • Later on, we will be UV Unwrapping the skybox
     
  • This UV Map will be used to hold the data needed to correctly position the sky texture on the skybox
12.  Give the UV Map a unique name
  • Properties menu >> Object Data >> UV Maps
     
  • Double Click to rename
Note:
  • I'm naming it SkyBox_UV