
10. Delete the bottom 4 vertices of the skybox
- Deselect all vertices: 3D View menu >> Select >> (De)select
- Shift Key (hold down) >> select all 4 bottom vertices
- 3D View menu >> Mesh >> Delete >> Vertices


11. Add a UV Map
- Properties menu >> Object Data >> UV Maps >> Plus (+) button
Note:
- Later on, we will be UV Unwrapping the skybox
- This UV Map will be used to hold the data needed to correctly position the sky texture on the skybox


12. Give the UV Map a unique name
- Properties menu >> Object Data >> UV Maps
- Double Click to rename
Note:
- I'm naming it SkyBox_UV
