Soft Bodies

4.  Scale Plane in Edit Mode
  • 3D View menu >> Mode Box >> Edit Mode
     
  • 3D View menu >> Select >> (De)select All
     
  • 3D View menu >> Curve >> Transform >> Scale >> Move mouse
     
  • 3D View menu >> Mode Box >> Object Mode
Note:
  • As always, scale game objects in edit mode

  • 1 Blender Unit = 1 meter

  • For this tutorial, I'm scaling the Plane by 4

5.  UV Sphere Physics Type: Soft body
  • UV Sphere selected

  • Properties menu >> Physics button >> Physics tab

  • Physics Type: Soft body

7. Cluster Collision:  Rigid to Soft Body
  • Properties menu >> Physics button >> Physics tab

  • Cluster Collision: Rigid to Soft Body

Note:
  • If the soft body only collides with rigid bodies, select Rigid to Soft Body

  • If the soft body only collides with soft bodies, select Soft to Soft Body

  • If the soft body collides with both rigid and soft bodies, select Rigid to Soft Body and Soft to Soft body.