
4. Scale Plane in Edit Mode
- 3D View menu >> Mode Box >> Edit Mode
- 3D View menu >> Select >> (De)select All
- 3D View menu >> Curve >> Transform >> Scale >> Move mouse
- 3D View menu >> Mode Box >> Object Mode
Note:
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As always, scale game objects in edit mode
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1 Blender Unit = 1 meter
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For this tutorial, I'm scaling the Plane by 4

5. UV Sphere Physics Type: Soft body
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UV Sphere selected
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Properties menu >> Physics button >> Physics tab
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Physics Type: Soft body

7. Cluster Collision: Rigid to Soft Body
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Properties menu >> Physics button >> Physics tab
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Cluster Collision: Rigid to Soft Body
Note:
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If the soft body only collides with rigid bodies, select Rigid to Soft Body
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If the soft body only collides with soft bodies, select Soft to Soft Body
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If the soft body collides with both rigid and soft bodies, select Rigid to Soft Body and Soft to Soft body.