Soft Bodies

10.  Collision Bounds
  • Properties menu >> Physics button >> Collision Bounds tab
     
  • Bounds: Convex Hull
Note:
  • Collisions Bounds is the physics body model that is used to calculate the collisions

  • Triangle Mesh:  Each triangle is used to calculate collisions

  • Convex Hull:  The corners/angles of the model shape are used to calculate collisions.

11.  Advanced Settings 
  • Properties menu >> Physics button >> Physics tab
Note:
  • Iterations

    Number of cluster iterations.
    Range: 1 to 128

  • Position Iterations

    Number of position iterations.
    Range: 0 to 10

  • Margin

    Collision margin for soft body
    Range:  0.01 to 1.00

12.  Start Game Engine
  • Info menu >> Game >> Start Game Engine
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