
10. Collision Bounds
- Properties menu >> Physics button >> Collision Bounds tab
- Bounds: Convex Hull
Note:
-
Collisions Bounds is the physics body model that is used to calculate the collisions
-
Triangle Mesh: Each triangle is used to calculate collisions
-
Convex Hull: The corners/angles of the model shape are used to calculate collisions.

11. Advanced Settings
- Properties menu >> Physics button >> Physics tab
Note:
-
Iterations
Number of cluster iterations.
Range: 1 to 128 -
Position Iterations
Number of position iterations.
Range: 0 to 10 -
Margin
Collision margin for soft body
Range: 0.01 to 1.00

12. Start Game Engine
- Info menu >> Game >> Start Game Engine
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