
7. Optional: 3D Sound
- 3D Sound: Enabled
- Minimum Gain: 0.0
- Maximun Gain: 1.0
- Reference Distance: 5.0
- Maximum Distance: 30.0
- Rolloff: 1.0
Note:
- 3D Sound enabled: volume depends on player distance from game object.
Sound Files: wav and ogg
- Minimum Gain: Minimum volume to play the sound.
Range: 0.0 to 1.0
0.0 = no sound
1.0 = Maximun sound
1.0 = Maximun sound
- Maximum Gain: Maximum volume to play the sound.
Range: 0.0 to 1.0
0.0 = no sound
1.0 = Maximun sound
1.0 = Maximun sound
- Reference Distance: Distance from player that the volume equals Maximum Gain
- Maximum Distance: Maximum distance from object that player can hear the sound.
- Rolloff: Amount that the volume of the sound decreases with the distance.
Range: 0.0 to 5.0
0.0 = no falloff
5.0 = maximum falloff
5.0 = maximum falloff
- Cone Outer Gain: Volume of the sound outside the outer cone
- Cone Outer Angle: Angle of the outer cone.
Range: 0 to 360 degrees
- Cone Inner Angle: Angle of the inner cone.
Range: 0 to 360 degrees

8. Optional: Distance Model (3D Sound)
-
Properties menu >> Scene button >> Audio tab
-
Listener: Linear
Note:
- The Distance Model is used to calculate how the sound fades with distance.
- Types of Distance Models
- None
- Inverse
- Inverse Clamped
- Linear
- Linear Clamped
- Exponent
- Exponent Clamped

9. Connect Logic Bricks
- Always Sensor >> And Controller >> Sound Actuator
Note:
- To connect logic bricks, pull 'wire' from logic brick output to logic brick input