
34. 3D View -- Top Orthographic View
- 3D View menu >> View >> Top
- 3D View menu >> View >> View Persp/Ortho
Note:
- Because we are going to be painting on the Stencil texture, this tutorial uses Top Ortho View.
- You don't have to use Ortho View. You can use any view--Orthographic or Perspective.

35. UV Unwrap the Plane
-
Select Plane
-
Edit Mode
3D View menu >> Mode box >> Edit Mode -
Select All
3D View menu >> Select >> Select/Deselect All -
UV Unwrap
3D View menu >> Mesh >> UV Unwrap >> Project from View (Bounds)
Note:
- Since we are using View mode Orthographic , we can UV Unwrap it using Project from View (Bounds)
- There are other ways to UV Unwrap it but this an easy way to UV Unwrap a Plane

36. UV Map to Image
-
UV/Image Editor
-
Select All
UV/Image Editor menu >> Select >> Select/Deselect All -
Select Image
UV/Image Editor menu >> Image List >> Stencil.png
Note:
-
We UV Unwrapped the game object to UV Texture Layer: UV_Stencil
-
Now, we need to use that UV Texture Layer to UV Map the Stencil to the game object.