
4. Enable GLSL settings
- Enable Shaders
- Enable Shadows
- Enable Lights
- Enable Environment Lighting
- Enable Ramps
- Enable Nodes
- Enable Extra Textures
Note:
- GLSL settings appear only when the Render Engine: Blender Game is selected.

5. Add a Plane
- 3D View menu >> Add >> Mesh >> Plane
Note:
- For this tutorial, I'm using a Plane

6. Add a UV Texture Layer
-
Properties menu >> Object Data button
-
UV Texture tab >> + button
Note:
-
The Stencil has to be UV Mapped to the game object
-
The UV Texture Layer holds the position of the stencil on the game object.