19. Open Stencil.png (a solid black texture)
- Properties menu >> Texture button >> Image tab >> Open
Stencil.png is a solid black texture
20. Stencil Mapping Coordinates: UV
- Properties menu >> Texture button >> Mapping tab >> Coordinates: UV
- The stencil has to be UV Unwrapped and then UV Mapped to the game object.
- We haven't done that yet. We will do that after we finish adding the textures to the material.
21. Mapping UV Layer:UV_Stencil
- Properties menu >> Texture button >> Mapping tab >> Layer >> UV_Stencil
- We will use the UV Texture layer that we created to hold the infomation