
19. Open Stencil.png (a solid black texture)
- Properties menu >> Texture button >> Image tab >> Open
Note:
-
Stencil.png is a solid black texture
-
Download: Stencil.png

20. Stencil Mapping Coordinates: UV
- Properties menu >> Texture button >> Mapping tab >> Coordinates: UV
Note:
- The stencil has to be UV Unwrapped and then UV Mapped to the game object.
- We haven't done that yet. We will do that after we finish adding the textures to the material.

21. Mapping UV Layer:UV_Stencil
- Properties menu >> Texture button >> Mapping tab >> Layer >> UV_Stencil
Note:
- We will use the UV Texture layer that we created to hold the infomation