
7. Set Collision Box Scale to 1.0
- Set scale to 1.0 (if it isn't already) on all axes. X-axis, Y-axis and Z-axis


8. Position Vehicle and Collision Box object centers
- Collision Box selected: Edit mode
Select all verts
Move mesh
Move mesh
- Vehicle selected: Edit mode
Select all verts
Move mesh
Move mesh
Note:
- The Vehicle Wrapper uses the object center as the center of gravity.
- The Replace Mesh Actuator uses the object centers to position the replacement mesh


9. Add a Sensor
- Select the Collision Box
- Logic Editor >> Sensors >> Add Sensor >> Always
- Set to run once (True level triggering and False level triggering disabled)
Note:
- This tutorial uses an Always Sensor set to run once

