Vehicle Collision Box

7.  Set Collision Box Scale to 1.0
  •  Set scale to 1.0 (if it isn't already) on all axes.  X-axis, Y-axis and Z-axis
8.  Position Vehicle and Collision Box object centers 
  • Collision Box selected:  Edit mode
Select all verts
Move mesh
  • Vehicle selected:  Edit mode
Select all verts
Move mesh
 
Note:
  • The Vehicle Wrapper uses the object center as the center of gravity.
     
  • The Replace Mesh Actuator uses the object centers to position the replacement mesh
9.  Add a Sensor
  • Select the Collision Box
  • Logic Editor >> Sensors >> Add Sensor >> Always
     
  • Set to run once  (True level triggering and False level triggering disabled)
Note:
  • This tutorial uses an Always Sensor set to run once