Vehicle Collision Box

13.  Select Replacement Mesh from list
  •  Logic Editor >> Actuators >> Replace Mesh Actuator
     
  • Mesh List box >> Select replacement mesh
14.  Enable Gfx button
  • Logic Editor >> Actuators >> Replace Mesh Actuator
     
  • Enable Gfx button
Note:
  • Gfx button:  Replaces the mesh of the Collision Box with the mesh of the Vehicle model
15. Disable Phys button
  • Logic Editor >> Actuators >> Replace Mesh Actuator
     
  • Disable Phys button
Note:
  • Phys button:  Replaces the physics of Collsion Box with the physics of the Vehicle model.