Weapon Reticle

6.  Set the new scene Engine: Blender Game
  • Info menu >> Render Engine box >> Blender Game
Note:
  •  There are menus that are only available when the Blender Game render engine is selected.
7.  Give the new scene a unique name
  •  Info Menu >> Scene box >> Type unique name
Note:
  • For this tutorial, I am naming the new scene HUD (Heads Up Display)
8.   Add a camera to the new scene
  • 3D View menu >> Add >> Camera
Note:
  • The overlay scene must have camera
8.  Position Camera
  • Camera selected
     
  • Properties menu >> Object button >> Transform tab
  • Position:  X = 0.0, Y = 0.0, Z = 2.0
     
  • Rotation: X = 0.0, Y = 0.0, Z = 0.0
Note:
  • It doesn't matter where you position the camera as long as the weapon reticle is place in front of it.
10.   Add a plane to the new scene
  • 3D View menu >> Add >> Mesh >> Plane
Note:
  • The plane will display the image used as the weapon reticle