Weapon Reticle

21.  Set Blend to Mix
  • Properties menu >> Texture button >> Influence tab
  • Blend: Mix
22.  Set Alpha Blend: Alpha Clip
  •  Properties menu >> Material button >> Game Settings tab
     
  • Alpha Blend >> Alpha Clip
Note:
  • For this tutorial, I am using Alpha Clip
     
  • Alpha Blend >> Opaque:  Render color of textured face as color
     
  • Alpha Blend >> Add:  Render face transparent and add color of face
     
  • Alpha Blend >> Alpha Blend:  Use texture alpha values with blending
     
  • Alpha Blend >> Alpha Clip:  Use texture alpha values with no blending
     
  • Alpha Blend >> Alpha Sort:  Sort faces for correct alpha drawing
23.  Enable Transparency
  • Properties menu >> Material button >> Transparency checkbox
24.  Set Z Transparency to 0.0
  • Select Z Transparency button

  • Set Alpha slider to 0.0
25.  Create an empty UV Map
  • Properties menu >> Object Data button >> UV Maps tab >> Plus (+) button
Note:
  • A UV Map lets you position the reticle image on the game object