
31. Make Reticle_UV the active UV Map
- UV/Image Editor >> UV Map box >> Reticle_UV

32. UV Unwrap the Plane
- 3D View menu >> Mesh >> UV Unwrap >> Unwrap
Note:
- Because this is a Plane with one Face, we can UV Unwrap it using Unwrap.
- There are other ways to UV Unwrap it but this is the easiest.

33. Fit Image to Plane
- UV/Image Editor menu >> Select >> Select/Deselect All
- Move UV vertices as needed

34. Scale Plane in front of camera
- Select object
- 3D View menu >> Mode box >> Edit Mode
- 3D View menu >> Mesh >> Transform >> Scale
- 3D View menu >> Mode box >> Object Mode
Note:
- If you scale the game object in Object Mode, remember to reset the scale to 1.0
- 3D View menu >> Object >> Apply >> Scale
- For this tutorial I am scaling the Plane to 0.05

35. Switch to main scene
- Info menu >> Scene box >> Scene
Note:
- My main scene is named Scene