
1. Engine: Blender Render
- Info menu >> Render Engine box >> Blender Render


2. Viewport Shading: Textured
- 3D View menu >> Viewport Shading box >> Textured
Note:
- Viewport Shading Texture renders the game objects with the textures you add

3. Create/load the 3D model to be normal mapped
- I'm using a model of a dragon logo
- Download NormalMap_Create_Start.blend to use it.
Download:
Note:
- The classic method uses the camera to create a normal map
- It will create a normal map of the surface of the model
- It will not create a normal map of any hidden parts of the model
