Creating Normal Maps -- Classic Method

1.  Engine: Blender Render
  • Info menu >> Render Engine box >> Blender Render
2.  Viewport Shading: Textured
  • 3D View menu >> Viewport Shading box >> Textured
  • Viewport Shading Texture renders the game objects with the textures you add
3.  Create/load the 3D model to be normal mapped
  • I'm using a model of a dragon logo
  • Download NormalMap_Create_Start.blend to use it.
  • The classic method uses the camera to create a normal map
  • It will create a normal map of the surface of the model
  • It will not create a normal map of any hidden parts of the model