Weapon Reticle

1.  Engine: Blender Game
  • Info menu >> Render Engine box >> Blender Game
  •  There are menus that are only available when the Blender Game render engine is selected.
2.  Viewport Shading: Texture
  • 3D View menu >> Viewport Shading box >> Texture
  • Viewport Shading Texture renders the game objects with the textures you added.
3.  Material Shading: GLSL
  • Properties menu >> Render button >> Shading tab >> GLSL button
  • The weapon reticle also works with Material Shading: Multitexture
4.  Enable GLSL settings
  • Properties menu >> Render button >> Shading tab
  • Enable Shaders
  • Enable Shadows
  • Enable Lights
  • Enable Environment Lighting
  • Enable Ramps
  • Enable Nodes
  • Enable Extra Textures
  • GLSL settings appear only when the Render Engine: Blender Game is selected
5.  Add a new scene
  • Info menu >> Scene box >> + button >> New
  • The new scene is going to be added as an Overlay Scene and will be used to display the weapon reticle